![]() ![]() Asian, Cyrillic, the German - characters in your Windows. Result: All other human players are stuck on "Waiting for player decision". Fixed a bug where it was not possible to host/join multiplayer games when there were non-ansi - e.g. We all tried restarting the game, going through the event logs, and other possible fixes, but we could never proceed with our turns.Ģ) The "Grail" feature should be turned on progress to the point where all human players are searching for "leads".ģ) One player goes to an exploration site and selects "Scan for leads and enter".Ĥ) That player auto-battles, the replays the fight manually. In a synchronous multiplayer game, after a battle was completed, the battle summary never appeared for the player who fought the battle all other players had a "Waiting for player decision" message on screen, and could not perform any actions. Please explain your issue is in as much detail as possible. Which version of the game are you running? What platform are you running the game on? ![]() Multiplayer game stuck on "Waiting for player action" NOTHING ripped, NOTHING re-encoded Selective Download feature: you can skip downloading and installing of bonus DLCs (ArtBook, OST and Wallpaper) Significantly smaller archive size (compressed from 8.5 to 4/4. ![]()
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![]() ![]() You can never anticipate him, so you must build for the rest of the dungeon. An L0/L1 party with incomplete preparation might be below the viable threshold, and then you exercise judgment and duck the fight.ĭon't plan to build a specific anti-Shambler party. Ergo, any fully-upgraded L2 or L4 party should handle L1/元 Shambler as-is. This is viable with good AoE attacks, like Highwayman's Grapeshot Blast and Shieldbreaker's Impale.Īny decent party should already have projection to #c, move-and-act, and some sustain off Death's Door. Kill Sycophants ASAP to "debuff" them, hit Shambler with any free attacks ![]() You can usually kill Shambler on round 4-6.ĭ2. ![]() Focus fire on Shambler, mop up Sycophants later If you ignore them for 3 rounds, they have gone exponential.Īs you kill the Sycophants, Shambler summons more for free, always keeping 2 in play.ĭ1. Killing Shambler isn't hard: just focus fire on him. Sycophants have low HP of 8-16, but not easily one-shotted. They don't miss you.Īnd their self-buff is huge, +50% DMG per buff.ĭ. This is exponential, and that will kill you. That's the price of a Shambler kill.Įither do him last and pay in hamlet, or do him first and use rest of dungeon to stress-heal.Ĭ. He can stack bleed + blight.Įxpect to take 50-120 stress per hero. He's nil threat to kill you by melee damage. If your party can't hit #c, the rest of the dungeon probably already kills youī. It goes without saying that all 4 heroes must hit #c. In hallway, pre-shuffle yourself into reverse order. If you're weak here, judge that you are simply Not Ready Yet.Ī1. If your party is strong here, you're (more likely to be) ready. Have, and pause in hallway to click and activate, move-and-act skills.Įverybody wants to be able to move-and-attack, or move-and-act, or have Forward/Back 2 or 3. He does almost 0 damage, himself.īut his Sycophants get exponential buffing from uncapped(?) self-buffs after every hit.Ī. ![]() |
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